Stake has dropped something real this week. Its new developer platform, Stake Engine, now lets creators launch a game in just 24 hours. More than 6,000 developers have signed up and now gain access to a testing tool, a collaborative forum, and a lightning‑fast approval process, all part of the official launch on August 12, 2025 .
Real tools meeting real needs
The platform’s testing tool is not a sketchy sandbox but runs directly within the Stake Engine’s own Remote Gaming Server environment. Developers can flick between currencies, languages, and device types, simulate wallet balances, and switch instantly between local builds and live versions, no staging or middleman needed.
Alongside that, Stake has launched a Stake Engine Community forum. It is where developers swap ideas, ask questions, and lean on experts and peers alike something that takes tech beyond tools and into teamwork.
Hayden Bruin, the engineer behind Stake Engine, put it plainly: the goal was to remove friction, encourage creativity, and speed testing, so developers can build with confidence.
What this means for game makers
Games go live in a single day. That kind of speed changes everything. Creators earn 10 percent of gross gaming revenue, paid every month. That transparency should not sound like a luxury, but even in iGaming it is.
In fact, earlier this year some games built on Stake Engine saw explosive results: Scroll Keeper and Pixel Farm both crossed one million bets within days of launch. That sort of success is rare. Stake is clearly betting that lowering barriers will boost creativity and engagement.